Friday, 13 May 2011
Friday, 29 April 2011
Morbius
A model of Morbius. The base mesh made in Blender then sculpted, textured and rendered in ZBrush. I wanted to use the particle system in blender to create the body hair but struggled to get really what I wanted so I just sculpted some in zbrush. Just now need to think about posing it.
Blend file link: www.blenderwho.com/blends/morbius.blend
Blend file link: www.blenderwho.com/blends/morbius.blend
Labels:
Doctor Who,
zbrush
Ice Warrior
An Ice Warrior from the Patrick Troughton Doctor Who story ‘The Seeds of Death’ (1969). The original base mesh was made in blender with the added sculpting and texturing done in ZBrush. The blend file Download (5.5MB) contains the texture map and normal map.
Labels:
Doctor Who,
zbrush
New Series Sonic Screwdriver
New Series Sonic Screwdriver Blend Download (320kb). This is a high detail model with materials not suitable for quick renders.
Labels:
blender,
Doctor Who
Thursday, 28 April 2011
Monday, 7 September 2009
9th Doctor Caricature - Blender
The ZBrush model has been exported as a low resolution obj file and imported into blender. The objects have been UV mapped and included in the blend are colour, normal and displacement maps (2048 x 2048). Download the blend here (3.9MB).
Labels:
blender,
Doctor Who
Tuesday, 25 August 2009
9th Doctor Caricature - ZBrush
The 9th doctor has now had the modelling completed and textured. The texturing is not great but I think works. I've also posed the model and added a sonic screwdriver prop. All the modelling and texturing was in ZBrush. I now need to figure out how I can transfer it to blender with UVs for the shader, displacement and normal maps. It currently consists of 31.5 million polys. I think I made it difficult for myself just using ZBrush, next time I'll use ZBrush and blender together.
Click here for a movie turntable.
Labels:
Doctor Who,
zbrush
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