Friday, 29 April 2011

Morbius

A model of Morbius. The base mesh made in Blender then sculpted, textured and rendered in ZBrush. I wanted to use the particle system in blender to create the body hair but struggled to get really what I wanted so I just  sculpted some in zbrush. Just now need to think about posing it.
Blend file link: www.blenderwho.com/blends/morbius.blend



Ice Warrior

An Ice Warrior from the Patrick Troughton Doctor Who story ‘The Seeds of Death’ (1969). The original base mesh was made in blender with the added sculpting and texturing done in ZBrush. The blend file Download (5.5MB) contains the texture map and normal map.



New Series Sonic Screwdriver

New Series Sonic Screwdriver Blend Download (320kb). This is a high detail model with materials not suitable for quick renders.



Thursday, 28 April 2011

Hartnell TARDIS Console

The console from William Hartnell era of Doctor Who. Made with blender.


Monday, 7 September 2009

9th Doctor Caricature - Blender

The ZBrush model has been exported as a low resolution obj file and imported into blender. The objects have been UV mapped and included in the blend are colour, normal and displacement maps (2048 x 2048). Download the blend here (3.9MB).


Tuesday, 25 August 2009

9th Doctor Caricature - ZBrush

The 9th doctor has now had the modelling completed and textured. The texturing is not great but I think works. I've also posed the model and added a sonic screwdriver prop. All the modelling and texturing was in ZBrush. I now need to figure out how I can transfer it to blender with UVs for the shader, displacement and normal maps. It currently consists of 31.5 million polys. I think I made it difficult for myself just using ZBrush, next time I'll use ZBrush and blender together.

Click here for a movie turntable.