Friday, 29 April 2011

Morbius

A model of Morbius. The base mesh made in Blender then sculpted, textured and rendered in ZBrush. I wanted to use the particle system in blender to create the body hair but struggled to get really what I wanted so I just  sculpted some in zbrush. Just now need to think about posing it.
Blend file link: www.blenderwho.com/blends/morbius.blend



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